Out of the Abyss

Out of the Abyss is the second campaign set within the Velmaverse continuity. It follows the 5th edition adventure of the same name and takes place in the Underdark of Abeir-Toril. For the most part, the campaign has followed a more stable and normal approach(?) to D&D and hasn't yet become OTT.

Though it has been going on for several years, the campaign is still running and has not yet been finished or cancelled, as the organisation of the meetups for the sessions have been terrible.

The Dungeon Master for the game is Shmexi.

The most iconic character from the game is Stool.

List of Players and their Characters

 * Kelloggs: Reginald
 * Rusty: Baern (RIP) / Dug
 * Elyag: Genji
 * RoxyVelma: Fran

NPC's from the slave pen:


 * Buppido: A derro who believes himself to be a god
 * Prince Derendil: A quaggoth who believes himself to be a elven prince who was cursed.
 * Eldeth Feldren: A stubborn dwarf
 * Jimjar: A deep gnome known for his gambling addiction
 * Ront: A brutish Orc. (Adored by Sir Reginald Dickless)
 * Sarith Kzakarit: A shunned drow, placed in the slave pen for killing a fellow guard. He was infected with the demon lord Zuggtmoy's spores which drove him insane.
 * Shuushar the Awakened: A W O K E kuo toa trying to find further meaning in life.
 * Stool: The parties favorite NPC, a myconid sprout.
 * Topsy and Turvy: Deep gnome twins later found out to be were-rats.
 * Unknown slave: The character played by CrapBag during the first session (however his name and character have been forgotten over time).

The Story
Slowly but only just now being added, though it's unclear if the DM will ever finish it (he never will).

First Session

The campaign began with each main character (PC's) being secretly taken away against their will. They each individually got kidnapped by the drow from the surface to be sold in Menzoberranzan as slaves. Waking up, one by one, they (the PC's) introduced themselves and met the mismatched cell mates in the slave pen with them (as named in the previous section). They were forced to do manual labor and be generally abused by their captors for numerous days.

One of the drow, scarred and seemingly taking the same amount of abuse, if not more than the prisoners, gave the slaves an option to escape. He would unlock the door allowing them time to run. The party agreed and so he left the key in the lock when it was his time to guard the slave cell.

The party took advantage of a vrock and chasme demon attack during the night run/escape, with the former NPC slaves following behind. Using the wooden winch that the drow use to collect water from the river below, the party managed to escape the demons, drow and giant spiders that lurked below. Following the river downstream they arrived at one of the entrances to the dark lake (a lake that spans half of the Underdark linking the majority of cities there). Using a mix of basic carpentry, mending and what they could scavenge from the surrounding area, they managed to create a semi-usable float to continue on.

Slowly making their way across the lake being lead by Shuushar to his home town of Sloobludop (a kuo toa settlement).

When they arrived they were first taken hostage by the leader of the settlement Plooploopeen.